- 04 Mar 2005 08:09
#582470
Since the days of pong, I have been fascinated by electronic games. Most of my youth was spent with a controller and a TV. Wasted time? Perhaps, but, then again, I am a hedonist and never like to say no (hence why I steer clear of drugs...most of the time). So, it could be said that I am a first generation gamer.
Games are a big part of my life, and always will be.
I think it is a fair judgment to think that technology/cerebral media/mass marketing has some good and very bad impacts on the human mind; especially, developing ones. What concerns me is that our future generations may lose something valuable in life as a result of over indulgence in digital living. Is the latest grand theft auto just what our kids need to learn about life? Is war really just like a game?
(There are much deeper points I could make, but I won’t waste your time)
Now, I’m an open minded guy, I tend to be deeply opposed to censorship but the game industry needs some changes. I think there needs to be more creativity and effort placed on educational products.
Games are still in the infantile stage (as compared to film, I suppose), however, I think it is about time they grew up. Fun games are fun games and should remain so - I just happen to think that a game is capable of being informative and stimulating. An exciting game can possess clear, positive benefits for a gamer or non gamer. Plus, it can trick us into learning things that infect our attitudes/awareness in regard to issues found in “realityâ€.
New and improved learning! Culture, language, science + ALL the fun and niftiness of brain candy games
The US Army proved that people love learning if the experience is not perceived as learning. In this game, players run around killing each other (virtually), but in the end they can take valuable life skills into the real world. Like how to clear a room of terrorists, or how to outfit an m4 carbine, or how to click on the recruitment page link via the game.
It’s a truly fun ass game – recommend it.
So, if the US army can create a fun and free state of the art game to promote a recruitment agenda and communicate a positive perception of itself to the public, then, why not something…else…
I’ve been working on a concept for a game that takes players into a virtual natural-environment where they assume the role of a native tribesman. The idea, like sim earth, is to put players in an environment with a simulated habitat that provides rewards consequences in response to their behavior. For example: They keep hunting off the animal supply, eventually, the tribe becomes afflicted with starvation or scurvy. Players take control of just one human, but can spirit link with animals they have learned to speak with. They must learn how to make natural medicine/boats/weapons/etc by finding what they need in the forest/jungle. Players, must adapt, learn and, ultimately, survive in the game world. Building character profiles will require tasks like the boy scouts. Some could even require players to visit museums/parks/exhibits to advance.
Yes, a questionable product to sell to 16 year olds who play CS, but they are not the main target. Besides, we damn well know kids will be playing games anyway. Think cigarettes with vitamins. Also, the Canadian government would express interest in funding something of this nature (native grants are available, I’m learning).
This is just some ideas, perhaps you have comments.
Ok, I’m off to play some Rome Total War - I have some Romans to sack before the sack
Games are a big part of my life, and always will be.
I think it is a fair judgment to think that technology/cerebral media/mass marketing has some good and very bad impacts on the human mind; especially, developing ones. What concerns me is that our future generations may lose something valuable in life as a result of over indulgence in digital living. Is the latest grand theft auto just what our kids need to learn about life? Is war really just like a game?
(There are much deeper points I could make, but I won’t waste your time)
Now, I’m an open minded guy, I tend to be deeply opposed to censorship but the game industry needs some changes. I think there needs to be more creativity and effort placed on educational products.
Games are still in the infantile stage (as compared to film, I suppose), however, I think it is about time they grew up. Fun games are fun games and should remain so - I just happen to think that a game is capable of being informative and stimulating. An exciting game can possess clear, positive benefits for a gamer or non gamer. Plus, it can trick us into learning things that infect our attitudes/awareness in regard to issues found in “realityâ€.
New and improved learning! Culture, language, science + ALL the fun and niftiness of brain candy games
The US Army proved that people love learning if the experience is not perceived as learning. In this game, players run around killing each other (virtually), but in the end they can take valuable life skills into the real world. Like how to clear a room of terrorists, or how to outfit an m4 carbine, or how to click on the recruitment page link via the game.
It’s a truly fun ass game – recommend it.
So, if the US army can create a fun and free state of the art game to promote a recruitment agenda and communicate a positive perception of itself to the public, then, why not something…else…
I’ve been working on a concept for a game that takes players into a virtual natural-environment where they assume the role of a native tribesman. The idea, like sim earth, is to put players in an environment with a simulated habitat that provides rewards consequences in response to their behavior. For example: They keep hunting off the animal supply, eventually, the tribe becomes afflicted with starvation or scurvy. Players take control of just one human, but can spirit link with animals they have learned to speak with. They must learn how to make natural medicine/boats/weapons/etc by finding what they need in the forest/jungle. Players, must adapt, learn and, ultimately, survive in the game world. Building character profiles will require tasks like the boy scouts. Some could even require players to visit museums/parks/exhibits to advance.
Yes, a questionable product to sell to 16 year olds who play CS, but they are not the main target. Besides, we damn well know kids will be playing games anyway. Think cigarettes with vitamins. Also, the Canadian government would express interest in funding something of this nature (native grants are available, I’m learning).
This is just some ideas, perhaps you have comments.
Ok, I’m off to play some Rome Total War - I have some Romans to sack before the sack
"I have great faith in fools - my friends call it self-confidence" - Edgar Allen Poe