- 16 Apr 2009 05:37
#1874173
Given that key leaders (Paradigm, Nets) are missing, we won't be having a government for a while and discussion is moot.
In the meantime, it would be good to discuss what being a minister would mean in practice in terms of the game.
I am thinking:
* The Prime Minister proposes various legislation and the parliament votes. On major pieces of legislation, loss would mean a vote of no confidence for the government, requiring new elections and a new government.
* The various relevant ministers proposes projects and responds to developments, criticism by the opposition, the articles and questions of journalists etc.
* The source material for this criticism and topics can be directly based on real events. For foreign policy, we can literally react to real news about elections in other countries, wars in Iraq and Afghanistan, etc.
* The source material can also be inspired from real events. So, someone might report, inspired by the financial crisis, that New Clausewitz banks are non-viable and Maxim, Litvninov and Brothers will have to be closed down. Or the POP might have a fit over the arrival of a recent boat of Todolundese illegal immigrants..
I am not sure how we would police reasonable use of the last point. At one point I think we will eventually need an actual Game Master to rule on these things. On the other hand, I would hope that we could RP this stuff reasonable, and if our made-up stories are plausible and compelling enough, we won't need to turn to the GM too often.
In the meantime, it would be good to discuss what being a minister would mean in practice in terms of the game.
I am thinking:
* The Prime Minister proposes various legislation and the parliament votes. On major pieces of legislation, loss would mean a vote of no confidence for the government, requiring new elections and a new government.
* The various relevant ministers proposes projects and responds to developments, criticism by the opposition, the articles and questions of journalists etc.
* The source material for this criticism and topics can be directly based on real events. For foreign policy, we can literally react to real news about elections in other countries, wars in Iraq and Afghanistan, etc.
* The source material can also be inspired from real events. So, someone might report, inspired by the financial crisis, that New Clausewitz banks are non-viable and Maxim, Litvninov and Brothers will have to be closed down. Or the POP might have a fit over the arrival of a recent boat of Todolundese illegal immigrants..
I am not sure how we would police reasonable use of the last point. At one point I think we will eventually need an actual Game Master to rule on these things. On the other hand, I would hope that we could RP this stuff reasonable, and if our made-up stories are plausible and compelling enough, we won't need to turn to the GM too often.
A stubborn porcupine: heredity & nationhood. Meditate, brother!
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