- 15 Apr 2009 05:26
#1872253
One thing that's bugging me is, after we get the coalition and the government going, how do we actually play the game? I mean, how do we know what the decisions the politicians make actually affect the country? A solution I see is for there to be one or more people who aren't players but sort of control the happening as objectively as possible. Say, the government decides to raise/lower taxes, privatize/nationalize certain industries, healthcare or education, etc. How do we decide what actually happens to the country afterwards? And how do we decide what state the country is in at the beginning of the actual government game? I think the best would be to have sort of a Gamemaster or Masters who are not players, but as I mentioned, objectively decide what the various decisions actually cause. I don't see how else this could be done, but I'd sure like to hear suggestions.
"Nations ... as an inherent political destiny, are a myth. Nationalism, which sometimes takes preexisting cultures and turns them into nations, sometimes invents them, and often obliterates preexisting cultures: that is a reality." - E. Gellner